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Building OBS Overlay's in Unity 3D
Β· β˜• 2 min read
OBS (Open Broadcasting Software) is a tool for recording your screen and other sources to create lets plays, live streams and more.

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An Appendable List with Operator Overloading
Β· β˜• 2 min read
C# supports operator overloading as a language feature. This enables you to modify the behavior of a variety of operators in your classes.

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I'm Learning Moq - A .NET Mocking Framework for Unit Tests
Β· β˜• 2 min read
Mocking describes a feature in programming that allows you to replace the functionality of an object with a blank version of itself or provide your own functionality in its place.

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Introducing Testing into our Platformer
Β· β˜• 1 min read
Previously we had looked into providing an abstraction layer over our character controller to allow us to build modular pieces instead of a single monolithic character controller.

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An Abstraction of our Character Controller
Β· β˜• 2 min read
Lets take a look at building an abstraction over a character controller in our 2D platforming game. The goal of this refactoring and abstraction pattern is to improve the testability and modularity of the character controller.

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Customize Unity Editor Generated Scripts - Quick Tip
Β· β˜• 1 min read
You can modify the default scripts Unity generates for you when you use create new MonoBehaviors from inside the editor, generate new Tests or Shaders.

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Exploring a Trochoidal Wave Shader
Β· β˜• 1 min read
Let’s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.

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Building Coyote Time in a 2D Platformer
Β· β˜• 2 min read
Coyote Time is an idea in platformers that allows the player to jump for a few frames after they have left the platform they are on.

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Generating Gates - Sand Table - Part 2
Β· β˜• 1 min read
Continuing our development of the Sand Table prototype project we’re going to add gates. We’ll build two components for this.

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Loading Levels From Textures in Unity 3D
Β· β˜• 1 min read
Lets explore using a Texture2D as a way to represent tilemapped 2D levels. This gives us a way to easily draw levels in paint, photoshop or other image editing software and import it easily into Unity.

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Importing .NET Libraries Into Unity 3D
Β· β˜• 1 min read
You can import .NET Libraries into Unity in order to expose additional functionality in your game. In this video we’re going to build a basic demonstration of this feature by creating a brand new .

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Runtime C# Scripting in Unity UI - The Roslyn Compiler in Unity
Β· β˜• 1 min read
Lets integrate the .NET Roslyn compiler into a Unity game so we can run basic scripts at runtime. This will allow us to write new C# code into a Unity UI object like a Text Box and then execute it.

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Exploring Gui.cs - Custom Terminal UI's in .NET
Β· β˜• 2 min read
Gui.cs is a library put together by Miguel de Icaza that allows you to compose complex Terminal UI’s using a collection of View components such as Windows, Buttons, ListViews or Labels.

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Counting Characters in a Bash String - Quick Tip
Β· β˜• 1 min read
Bash has a series of Shell Parameter Expansion features that allow you to do a number of different things when working with your shell.