Lets take a look at what is required to create an online highscore board for your Unity game. Throughout this project we’ll take a look at how to create a RESTful web-service, connect it to a database and then expose that web-service to your Unity game.
Lets make a new Minecraft server running Minecraft 1.15 for fun and shenanigans with friends.
We’ll be exploring Spigot, Bungeecord and Docker Compose in order to get this up and running.
Your terminal can maintain a list of directories you have visited by storing them in a stack. You can manipulate this stack using commands like pushd to push a new entry onto this stack or popd to pop an existing entry off of the current stack.
There are a few ways to navigate your shell in terminals. One of the less common but useful ways I’ve found when working with multiple directories takes advantage of the directory stack most terminals maintain.
Let’s build some fun projects together today. I’m hoping to work on the platforming of a platformer game and - if time permits - also work on some more MC Clone (a new Minecraft mod).
Zenject is a Dependency Injection Container Framework built for .NET that is also compatible with Unity. Lets learn some of the basics of how to get Zenject setup and start injecting components.
C#’s Yield operator allows you to define enumerable sets which can be dynamically generated and are lazily evaluated. This enables a number of fun things that would be difficult otherwise such as infinite lists.
Lets get started building MC Clone a new plugin/mod for minecraft servers running spigot that will allow players to create duplicate parts of the world with different settings.
Lets explore how you can compile a Java file from scratch without an IDE or other tool. All you will need to be able to do this is the Java Development Kit (JDK).
Debuggers are a great way to find out what is actually going on in your code. They allow you to pause, inspect and modify the state of your program at any time.
There are two ways to handle input in your VR games built with Unity. Right now we have used Unity’s Input system to allow us to create Axis and Buttons which can be retrieved using the normal Input.
Lets Build Asteroids VR! Specifically lets focus on rotation controls and other movement options like a grappling hook (and potentially more with time permitting).