unity3d
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An Intro to Json Serialization and Deserialization in Unity
· ☕ 2 min read
JSON is a common data format that stores data in human-readable strings that can be interpreted by computers. This makes it possible for you and other people to read and modify the raw data and pass that information along to internal systems for use.

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Using Scriptable Objects in Unity
· ☕ 1 min read
ScriptableObject’s are a way to make configurable objects you can attach to MonoBehavior’s or others objects. This allows you to quickly create and swap out data on your game objects without having to create and manage entire object Prefabs.

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Automatically Processing Assets with Custom Unity Asset Pipelines
· ☕ 1 min read
Continuing our journey of adding the ability to easily use SVG assets in Unity, today we’re going to be exploring how to automatically process and convert SVGs to PNGs whenever one is added to our Unity project.

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Building a Cloud Game w/ @MicrosoftReactor - Day 3
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

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Building a Cloud Game w/ @MicrosoftReactor - Day 1
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/AXqnEoYWn7g/mqdefault_live.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 2
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/Tfyt8dynm-M/mqdefault.jpg
Tracking Task Progress in Unity
· ☕ 2 min read
Let’s start expanding on the SVGs in Unity project we started that converts SVG’s into an image format that is usable by Unity (https://www.

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Adding Unity Support - SignalR in Unity - Part 2
· ☕ 2 min read
The next part of this experiment is integrating Unity with the rest of our SignalR components so that they can communicate with one another.

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Creating a Stepped Gradient Shader in Unity
· ☕ 2 min read
Let’s build a stepped gradient in Unity! This is a form of gradient with hard transitions between the different keyframes in the gradient which creates clear blocks of color like you might see on a flag or logo.

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Supporting Grid Rendering - LINQ for Unity - Part 3
· ☕ 1 min read
Unity’s Editor UI does not support rendering elements in a grid. For some elements like Textures, Meshes and Materials rendering the results in a vertical list does not use the space of the LINQ for Unity editor view very effectively so a grid-based view could provide a much more concise and cleaner UI.

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Demoing the Tool and Adding Command History - LINQ for Unity Stream - Part 2
· ☕ 1 min read
Another VOD from the World of Zero Twitch development stream. This is a demo of some of the work that’s happened on the LINQ for Unity tool behind the scenes and also covers introducing command history so that we can track queries run against the tool and quickly rerun them.