livecode
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Live Coding Event Based GameObject Health in Unity
Β· β˜• 2 min read
Lets make a component that can track a GameObject’s health in Unity and alert other subscribed objects when the health is changed.

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Top Down Following Spaceship Controller
Β· β˜• 1 min read
Now that we have a spaceship controller that can take a direction input and turn that into movement we can start to play around with it.

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Live Coding a 3D Voxel Cube in Unity
Β· β˜• 2 min read
Lets build a basic colored voxel β€œchunk” from start to finish! We’ll focus on constructing three main components: a Chunk which stores data about the world, A ChunkGenerator which fills the Chunk with initial information (it builds the world) and a MeshGenerator that converts our Chunk into a Mesh you can see.

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Finding Components on GameObjects - Unity Observer - Part 4
Β· β˜• 1 min read
Lets make Unity Observer a bit more useful! In this video we’ll add support for accessing different components by name other than the current support for Transforms.

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Live Coding a UWP Task List
Β· β˜• 2 min read
Previously we tried building a task list in the Blazor alpha, what would that look like in UWP? Let’s find out!

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Taking a Look at Groovy @Memoized Functions
Β· β˜• 2 min read
Reading up on some of the features of Groovy I stumbled upon the @Memoized annotation. This method annotation allows you to tell Groovy to memoize the results from a function.

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I Learn Blazor - C# in Your Web Browser
Β· β˜• 2 min read
Wouldn’t it be cool if you could run C# code in a web browser? Blazor is a tool that compiles C# code into functioning web assembly that can be deployed like a normal webpage.

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Snow in the Wind - Dynamic Snow in Unity - Part 5
Β· β˜• 1 min read
Let’s add wind! The goal is to make snow β€œflow” across the land over time and create drifts from indentations.

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Dropping Boxes - Mixer Stream Savers - Part 2
Β· β˜• 1 min read
The next step is dropping cubes. We’re building a game that can be played live using some of the interactive features of Mixer.

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The Tilting Tower - Mixer Stream Savers - Part 1
Β· β˜• 2 min read
We’re returning to our Mixer game with a game plan this time. The goal is to build small games that can be used almost like an interactive screen saver when you need to AFK during a live stream.

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GL.Lines - Drawing Lines Manually in Unity
Β· β˜• 1 min read
You use Unity’s Gizmos all the time for debugging and your app. What if you want those lines in play mode?

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6 Degrees of Freedom Spaceship - The WRONG Way
Β· β˜• 2 min read
A 6 Degree of Freedom controller is capable of six types of movement. It can move along the X, Y and Z axis but also has Yaw, Pitch and Roll.