livecode
https://i.ytimg.com/vi/2ArfgVaCVq4/mqdefault.jpg
Go Go Godot: New Project
· ☕ 1 min read
I’ve never used Godot, let’s explore it together and see what we can build!

https://i.ytimg.com/vi/gqil7OOa60A/mqdefault.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 3
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/OLGFrDxWNaU/mqdefault.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 1
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/AXqnEoYWn7g/mqdefault_live.jpg
Building a Cloud Game w/ @MicrosoftReactor - Day 2
· ☕ 1 min read
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.

https://i.ytimg.com/vi/XFG2B-m-GCk/mqdefault.jpg
Building a Website in C#
· ☕ 1 min read
Working on some Blazor website projects. Come and chat!

https://i.ytimg.com/vi/z4THCW3b16k/mqdefault.jpg
Let's Explore Global Usings in C# 10
· ☕ 2 min read
Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!

https://i.ytimg.com/vi/DkHth2N2-vg/mqdefault.jpg
Demoing the Tool and Adding Command History - LINQ for Unity Stream - Part 2
· ☕ 1 min read
Another VOD from the World of Zero Twitch development stream. This is a demo of some of the work that’s happened on the LINQ for Unity tool behind the scenes and also covers introducing command history so that we can track queries run against the tool and quickly rerun them.

https://i.ytimg.com/vi/V2KwrmjNIrY/mqdefault.jpg
Building a Tree-Based Calculator in C#
· ☕ 3 min read
Let’s explore a calculator that can solve a variety of equations dynamically. We’ll be able to use this solution to explore tree data structures and specifically the use of binary trees to represent and solve common math problems.

https://i.ytimg.com/vi/hr6ox4bg3Ow/mqdefault.jpg
Implementing Scene Switching - An Elevator Between Scenes - Part 2
· ☕ 1 min read
Continuing our elevator and asynchronous scene management system development let’s try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two “floors” we’ll be transitioning between.

https://i.ytimg.com/vi/pauxOqYU038/mqdefault.jpg
Let's Make a Lazy String Parser in C#
· ☕ 3 min read
Let’s create a quick string parsing script that can read a long string and return a delimited set of results (we’ll be finding words).