JSON is a common data format that stores data in human-readable strings that can be interpreted by computers. This makes it possible for you and other people to read and modify the raw data and pass that information along to internal systems for use.
ScriptableObject’s are a way to make configurable objects you can attach to MonoBehavior’s or others objects. This allows you to quickly create and swap out data on your game objects without having to create and manage entire object Prefabs.
Continuing our journey of adding the ability to easily use SVG assets in Unity, today we’re going to be exploring how to automatically process and convert SVGs to PNGs whenever one is added to our Unity project.
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.
Grab a controller and brush off your C# skills - we’re building a game this week! Over the next 3 days (Tuesday - Thursday 11-3 Pacific) we’ll be diving into Unity and building a game that we can connect up to the cloud to explore building cloud connected games.
OpenSCAD is a tool that can compile programs into 3D models allowing you to code your own CAD designs instead of building them inside of a WYSIWYG type editor like Fusion 360, SketchUp etc.
Dependency Injection is a tool we can use to automatically provide objects with services they need without having to explicitly declare what is needed inside of the objects themselves.
Let’s explore how you can detect when an object is inside the players camera view by using the camera’s frustum and axis-aligned bounding boxes (AABB).
Global usings are a new feature in C# 10 that give you the ability to declare a using directive over every source file in your project instead of needing to duplicate the declaration inside of each file in your projects!