Videos
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Getting Started with Pathfinding using Dijkstra's Algorithm
· ☕ 1 min read
Lets explore pathfinding by implementing Dijkstra’s Algorithm. Dijkstra’s Algorithm is a pathfinding algorithm that works by calculating the distance from any node in a graph to a target node.

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Using Command Prompt to Create a Symbolic Link on Windows
· ☕ 2 min read
Symbolic Links allow you to create a reference in your file system to another file or directory. This allows you to reference the same file in multiple places without having to physically copy it into each place.

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Using PowerShell to Create a Symbolic Link on Windows
· ☕ 2 min read
Symbolic Links allow you to create a reference in your file system to another file or directory. This allows you to reference the same file in multiple places without having to physically copy it into each place.

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Installing Nyancat using the .NET CLI
· ☕ 1 min read
The .NET CLI includes the ability to install additional developer tools like powershell. This is a powerful feature that enables you to add tools to your developer environment without leaving your terminal.

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Building OBS Overlay's in Unity 3D
· ☕ 2 min read
OBS (Open Broadcasting Software) is a tool for recording your screen and other sources to create lets plays, live streams and more.

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An Appendable List with Operator Overloading
· ☕ 2 min read
C# supports operator overloading as a language feature. This enables you to modify the behavior of a variety of operators in your classes.

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I'm Learning Moq - A .NET Mocking Framework for Unit Tests
· ☕ 2 min read
Mocking describes a feature in programming that allows you to replace the functionality of an object with a blank version of itself or provide your own functionality in its place.

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Introducing Testing into our Platformer
· ☕ 1 min read
Previously we had looked into providing an abstraction layer over our character controller to allow us to build modular pieces instead of a single monolithic character controller.

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An Abstraction of our Character Controller
· ☕ 2 min read
Lets take a look at building an abstraction over a character controller in our 2D platforming game. The goal of this refactoring and abstraction pattern is to improve the testability and modularity of the character controller.

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Exploring a Trochoidal Wave Shader
· ☕ 1 min read
Let’s try to craft some trochoidal waves - a type of fluid simulation that is both fairly simple and also looks pretty good for creating basic waves in an ocean or other fluid.

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Building Coyote Time in a 2D Platformer
· ☕ 2 min read
Coyote Time is an idea in platformers that allows the player to jump for a few frames after they have left the platform they are on.