Augmenting our magic missiles with a bit of corrective flight. This video focuses on how to get a projectile to target and steer towards a target using a combination of dot products for finding the target and a steering algorithm to actually turn the projectile.
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
We are making a top down shooter. That’s cool right? But wait there is more!
This isn’t just any top down shooter, this game isn’t even played on your computer!
Expanding a vertex shader by allowing us to Clamp the distance of the vertices to a fixed distance. This effectively allows us to limit the model to a “sphere” or part of a sphere if we reduce the limit far enough.
Lets improve our Voxel Terrain! Specifically, let’s start work on a shader that can shade our terrain. Our terrain uses each color channel from the vertices of our voxel mesh to designate a different material.