The Windows Terminal is a new terminal for Windows that allows you to run PowerShell, Command Prompt, the Azure Command Shell or any other terminal environment.
Letβs build a stepped gradient in Unity! This is a form of gradient with hard transitions between the different keyframes in the gradient which creates clear blocks of color like you might see on a flag or logo.
Unityβs Editor UI does not support rendering elements in a grid. For some elements like Textures, Meshes and Materials rendering the results in a vertical list does not use the space of the LINQ for Unity editor view very effectively so a grid-based view could provide a much more concise and cleaner UI.
Another VOD from the World of Zero Twitch development stream. This is a demo of some of the work thatβs happened on the LINQ for Unity tool behind the scenes and also covers introducing command history so that we can track queries run against the tool and quickly rerun them.
LINQ for Unity is a new tool Iβm building that allows you to run C# queries, typically LINQ, that you can then use to modify objects in your scenes easily.
Letβs explore a calculator that can solve a variety of equations dynamically. Weβll be able to use this solution to explore tree data structures and specifically the use of binary trees to represent and solve common math problems.
Continuing our elevator and asynchronous scene management system development letβs try to build a 3-scene system that will allow us to create a base scene with the global game objects (our player, scene transition elevator, camera etc) and the two βfloorsβ weβll be transitioning between.
Letβs start a new project that allows us to load scenes using riding an elevator as the transition. To start with weβll be building the animation controlling the opening and closing of the elevator doors.
There are a lot of options available to you when you want to test your project in Unity3D and validate that your code actually does what you think it does.
Iβve been working on re-learning how to work with scenes in Unity and am planning a larger project around the feature, but wanted to bring all of you on my journey.
FFmpeg allows you to manipulate video files from your command line. Lets explore how to trim videos from streams more quickly by taking advantage of some of FFmpeg's features.
Lets fix our grid snapped vertex custom shader by introducing some improved lighting. Because weβre manipulating our objects geometry inside our shader the normals that are used to calculate lighting are incorrect.
PowerToys adds a series of useful tools to your Windows computer including a color picker that lets you easily lookup the color of any pixel on your screen.